Officially, I was brought in as a Level Designer for an internship spanning from August of 2021 to March 2022 and then brought back in April 2022 to the project to the same company under a new name, Ztar Games.
I also acted what I would describe as a Game Design Generalist.
My responsibilities as a Level Designer was to work on already established levels regarding enemy encounters and boss encounters, I also did a lot of testing and the tutorial design. As a Game Design Generalist, I worked with simple graphical assets (PNGs), trailer, lighting, translation to spanish, bug testing etc.